Nintendo doesn’t seem to be celebrating Metroid’s 30th anniversary. But the indie-developed AM2R (Another Metroid 2 Remake) is finally here. It all the way back in 2008, so this is definitely a labor of love.It’s been a couple years since most of us have played Metroid II: Return of Samus, but all of the memories came shine-sparking back to me as I booted up AM2R. The team has added more story to the beginning, but it’s not overdone and feels like the intro to Super Metroid, which is never a bad thing. As soon as I initiated planetfall, landed, and heard an awesome remix of the intro song.
I’ve been playing it for the last hour and oh my god I am so happy right now.
— DoctorM64 (@AM2Rgame) August 9, 2016
This game is AM2R. Played on PC streamed with OBS. AM2R is also very punchy. Instead of the more labored movements of Super Metroid, Samus springs and leaps quickly here, more similar to Metroid Fusion. There’s also the power grip that allows you to grab onto ledges, but it all feels natural and not like an unwelcome departure from the original game.
I'm 100% serious, I'll get #am2r to anyone who needs it, haha
— Ｓｈｕｇａｒｉｏ ♂Ｌｖ.２６ (@ShugoWah) August 8, 2016
One of the biggest additions is a lore-justified scanner that provides information about Metroid life cycles, enemies, and the context that brought you to SR388, the titular enemies’ homeworld. Upon killing certain creatures or entering new areas, small messages pop up. There’s a nice little UI that allows you to jump from map to lore to equipment, and it all feels sleek. I’d go so far as to say that if Nintendo ever gets off its ass, it should crib some ideas from this remake.
— Jim Avery (@TheSoundDefense) August 8, 2016
This project began a long time ago, while they were actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when they learned a better way of doing something, they reiterated and improved the old code. Eventually, they learned to program in C#. Now they are making a living as a professional programmer thanks developing a fan game. Technically speaking, this is how it’s done. PLEASE try to do what you love and build something great like these guys did.
— Nintendo News (@NintendoNews) August 7, 2016
— Darren #Metroid30 (@darrenkerwin) August 8, 2016